ACCESSIBILITY
All of our accessibility information for our brighton escape rooms
in one place.
in one place.
The Lift Shaft is based in a tall, upright shipping container which can only be accessed by a stair case outside of the container. The room is a lot smaller than most other escape rooms at 2.1x2.1 meters. There are no extra rooms or crawl spaces.
SOUND
This room has constant background/ambient noise throughout the game. It also has a few loud buzzer noises along with some voice sounds. Some voice sounds are required to be heard to complete certain puzzles. Sound levels can be altered throughout the game if needed.
VISUAL
There is a screen in the room which shows the timer, general gameplay and 3 puzzles. There is a small digital screen for 1 puzzle and a number display for 1 puzzle.
LIGHT
This rooms is low light in nature and flashlights are provided as an aid. The rooms light is a red light (See photos on The Lift Shaft page). There are no large flashing or strobing lights.
COLOUR
This room contains one puzzle that is colour based.
SOUND
This room has constant background/ambient noise throughout the game. It also has a few loud buzzer noises along with some voice sounds. Some voice sounds are required to be heard to complete certain puzzles. Sound levels can be altered throughout the game if needed.
VISUAL
There is a screen in the room which shows the timer, general gameplay and 3 puzzles. There is a small digital screen for 1 puzzle and a number display for 1 puzzle.
LIGHT
This rooms is low light in nature and flashlights are provided as an aid. The rooms light is a red light (See photos on The Lift Shaft page). There are no large flashing or strobing lights.
COLOUR
This room contains one puzzle that is colour based.
Comic Chaos is set in a shipping container. While there are no stairs the entrance does have a lip. There are not extra rooms or crawl spaces. The room is very bright as it is mostly in monochrome.
SOUND
This room has constant background/ambient noise throughout the game. It also has a few loud sound effects that are part of individual puzzles and general gameplay as well as a noise to signal hints. Sound levels can be altered throughout the game if needed.
VISUAL
There is a screen in the room which shows the timer, hints and video at certain parts of the game. There is a small digital screen for 1 puzzle and a monitor screen for 1 puzzle.
LIGHT
This is room is bright and requires no lighting aid. Part of the game involves slow fading/changing coloured lights. There are no fast flashing or strobing lights.
COLOUR
The general game play of Comic Chaos involves the use of colour.
SOUND
This room has constant background/ambient noise throughout the game. It also has a few loud sound effects that are part of individual puzzles and general gameplay as well as a noise to signal hints. Sound levels can be altered throughout the game if needed.
VISUAL
There is a screen in the room which shows the timer, hints and video at certain parts of the game. There is a small digital screen for 1 puzzle and a monitor screen for 1 puzzle.
LIGHT
This is room is bright and requires no lighting aid. Part of the game involves slow fading/changing coloured lights. There are no fast flashing or strobing lights.
COLOUR
The general game play of Comic Chaos involves the use of colour.
MORE DETAILS
None of our escape rooms are locked while you are playing so you are able to leave at any point. All of our hint systems involve a sound signalling a hint is ready. Extra chairs can be provided and placed in our rooms (Comic Chaos already has chairs inside).
If you have any questions about the accessibility of any or our rooms please contact us here
None of our escape rooms are locked while you are playing so you are able to leave at any point. All of our hint systems involve a sound signalling a hint is ready. Extra chairs can be provided and placed in our rooms (Comic Chaos already has chairs inside).
If you have any questions about the accessibility of any or our rooms please contact us here
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